Monday, 18 April 2011

Engineer-Seargent Lozorro



I originally bought and painted this guy to be an airship crew member, but after the winged contraption took several nose-dives off its flying standing due to the fact that he's metal, he got reassigned to the role of Marksman for my Nuln Ironsides unit.

The rest of the unit will follow when I get a chance to take pictures. Uni deadlines are closing in, meaning my world is currently a whirl of caffeine, late nights and library sessions.

Normality should hopefully be restored by the tenth of may. Hopefully. Either that or my sanity will finally give out, we shall see...

Wednesday, 6 April 2011

Engineer Markus and his not-so-Mechanical Steed



This is going to be my engineer on a mechanical steed, except the twist is that it's not as mechanical as most...

Looking at the rules for the clockwork horse, the only difference between it and a barded steed is the Brass Globe that somehow generates Impact Hits.

Now, seeing as i'm planning on using the official Mechanicl Steed model for a Clockwork Pegasus conversion later on in the project, i don't want to use the same model for two characters, so i figured an engineer who can't afford a mechanical steed would make do with the next best thing - strapping the impact hit-generating brass globe to a horses head!

I'm green-stuffing ballistic armour onto the horses flanks to represent the barding, seeing as having a horse covered in metal around lightning is a really bad idea for the poor horse and the even poorer rider (now i come to think of it, it's a really bad design flaw for the proper mechanical horse too).

Next post I'll hopefully be able to show you the Airship mounted on a base and my take on the new Nuln Ironsides unit from Warhammer Forge

Monday, 4 April 2011

Volley Gun and Dwarfs



Here's my first war machine for my Nuln army almost finished, complete with Dwarf advisor, who I'm sure will offer much grumbling and cursing about humans and the 'proper' way to operate a war machine (not even a full beard between them...grumble...).

I'm planning on having all my war machines have at least one Dwarf each for two reasons: 1. I have the models knockign around from Battle for Skull Pass, and 2. even the famed marksmen of the famous and celebrated Imperial Gunnery School can always benefit from advice from the race that developed the handguns before the Empire was even born.

I'm also planning to use these guys as a detachment for a much large Handgunner unit...



The weird thing in the musicians trumpets is going to be painted up as an experimental device that's being 'field tested' - counting as just a handgun. I figure dwarfs living away from their holds would be far more open to experimentation than the more old-fashoined Engineers in the mountains (this is probably the reason why they aren't still living in the mountains in the first place)

I'll have pics of my first full handgunner units very soon

Thursday, 31 March 2011

Airship Pilot and gubbins



This is 'Skraggy' Thror (There's Cookies and Nerd points to anyone who can tell me where the name comes from), an Engineer assigned to Von Nearostaffens control, who's been convinced to become the test pilot for the flying machine.

He's been converted from the Helstorm/Helblaster crewmen and the Outrider kit.

The base he's on is a temporary thing. Eventually he's going to be mounted on the prow of the machine, bawling instructions to his subordinates.

Talking of the airship, here's how it's coming along...





As you can see the deck is coming along nicely and I've added a squat dwarfen cannon to the front to represent the steam cannon (I'm going to use the Steam Tank rules for it)

I've also started work on the gas bag, using artists gum tape around a drinks bottle to form the shape of it, then using green stuff to start creating the ropes and rigging that's going to tether it to the hull of the ship



and here's the base i'm creating for it, mid-paint. It's going to bethe job from hell trying to get the ship to stay on the flying stand but it'll be worth it




There'll be more Empire progress shown very soon guys, I just need more pictures

Monday, 28 March 2011

WIP Beastcatchers

Yes that is a Druchii trying to strangle a Cold One.

This is my latest batch of count-as Witches. There's enough there for 15 all told, including unit fillers and they'll be be undercoated and painted as soon as this post goes up





I havn't neglected my other projects though. Progress on my Engineer-based Empire force will be updated soon and my Thousand Sons will get their day in the sun when the Grey Knight codex and the shiny new, kitbash-able to be Pre Heresy GK Terminators arrive.

I'm finally getting through my project mountain

Thursday, 10 March 2011

Hellebron, Beastcatchers and a dab of magic

Hellebron on Manticore



This is taking far longer than i expected but as my general that's only to be expected really. I'm showing progress here but this is the real reason why I'm posting...



Beastcatchers of Kar Karond aka. Witch Elves, converted from the new Dark Eldar Wych kit. All in all i think it's quite an effective conversion. Simple too. All i had to do is clip off the splinter pistols and attach the tabs to 20mm square slottabases


And finally the dab of magic in the form of my two Lv 2 Sorceresses, Beccar and Luhna.



Beccar, the one in the dress is the physical manifestation of my fiance on the battlefield, after she borrowed the model for an intro game i played against her (my gobbos were massacred mercilessly by her) and since I got it back it's been incredibly lucky, with no miscasts at all and three lucky escapes from death against Ogre hordes. with a bit of luck it might break the dice curse that seems to have fallen over me over the last few years. Maybe

Anyway, comment away guys, let me know what you think (I'm getting paranoid noone's actually looking at this stuff) and I'll be posting progress on the Winged Contraption sometime soon, along with the beginnings of the Empire army to go with it, plus fluff.

ttfn

Wednesday, 2 March 2011

The Winged Contraption of Hedvig von Nearostaffen

Has anyone worked it out?





It's the start of a Steam Powered airship that I'm building for my planned Nuln-based Empire force, after being inspired by seeing this on Warseer (scroll down a bit to see it).

It'll be a very slow project due to my lack of funds until May (gods bless student loans), but i have a large supply of plasticard and no less than 12 bitz boxes to draw on, so i'm cobbling together what i can.

Anyway, turning our attention back to the Winged Contraption itself, my aim is to create a set of wings to propel it forward similar to Leonardo De Vinci's flying machine and having it held aloft by a Zeppelin-style gas bag. Hopefully it should turn out looking awesome, but I'll just have wait and see.

What do people think so far?

Tuesday, 1 March 2011

Mysterious Thing...



See if you can guess what this is going to become...

Answers and progress coming soon

Monday, 28 February 2011

Magnus the Red WIP



Carrying on with the showing of progress, here is my WIP of my scratchbuilt Magnus the Red.

I know it doesn't look much right now, but eventually he's going to be used to represent Magnus at the height of his Pre-Heresy/ Pre-Rubic power. Made entirely from scratch,using Milliput, Greenstuff and Plasticarc, at the moment his chest comes to a little higher than a Dreadnought's carapace.

His size I've had a few lively debates over. Every source on Msgnus has him standing at a different height, but seeing as I'm basing him off Graham McNiells description of him, it doesn't really matter what height i make him, seeing as he describes Magnus as being able to morph his size as he saw fit, sometimes appearing a little bigger than a marine, other times a towering monstrosity.
Either way he's taller than other Primarchs and making him about the size of a Dreadnought (5-6 metres tall) seems to work for him, both in terms of looks and possible playability. No idea what to use him as yet but I'm thinking either make my own stats/ datasheet, use either a Tzeentch Deamon Prince or Lord of Change/ Fateweaver or look into Forgeworlds Lord of Change special character. Either way, this guy's taking to the field in one way or another, at the head of these guys...




...I know the pics are a little blurry but here's the first of the Pre-Heresy Thousand Sons to accompany him, along with a Rhino as well. This first squad is going to be Ahrimans personal squad, hence the start of the Corvidae symbol on the side of their transport.

The rest of the squad will go up when I can get pictures.

Thursday, 3 February 2011

Hellebron and her Manticore



As promised this is the start of my showing of progress. This is Hellebron on her Manticore. She’s more or less done apart from obviously adding arms (already done by the time I post), sculpting a cloak to visually link her to the Beastmaster who originally came with the Manticore model and finishing up the paint job. As you can tell she’s based off the Lelith Hesperax model from the new Dark Eldar range and held on by sculpting an extension to the mane around her legs - a long difficult task green stuff, milliput and repostioning the wing, now I see why so many people complain about the metal DE Manticore to be honest

The on foot version will be posted as soon as I work out where the bloody cat’s hidden it

Next from my DE are probably going to be my Wych-based Beast Catchers