Showing posts with label Fluffy. Show all posts
Showing posts with label Fluffy. Show all posts

Wednesday, 24 January 2018

How fluffy is your fluff?



Our hobby is a strange thing when you think about it. We have vast amounts of information and background on a universe that to most intents and purposes doesn’t exist, then spend endless hours discussing and debating it.

The lore for 40k is such a rich tapestry of stories and background details that keeping track of it all is often a long and convoluted process. Even within that framework, it's amazing to think how many different views are out there of what 'the Canon' is and how it applies to their own armies.

I’ve spent a vast amount of times in the past few days discussing Thousand Sons on various 30k Facebook groups. A particularly interesting conversation was had over the presence of cult markings or lack thereof on Thousand Sons models. For me, cult markings are a must. They’re talked about in the novels and they’re a cool visualisation of the special rules which the Legion gets on the tabletop. Seems simple, right? Well I was talking to a guy one one page who honestly can’t see why Thousand Sons would ever have cult markings on their armour. He argues that the cults are non-military organisations and their Legion-brothers can read everything they need to know in their auras, making such markings redundant.

Both these views could be considered ‘fluffy’ and correct, but approach the issue from two completely different directions. It really shows how two completely different approaches to the background can be taken and neither be considered wrong or counter to the established lore. This was even within the confines of 30k where there’s already such a wealth of information and background available to us and players generally care more about the background and fitting their army into a narrative than a lot of 40k players.
Talking of 40k, that's where it gets even more interesting. 40k is arguably a much vaster universe and pretty much anything can happen within it. Because of that, the concept of a ‘fluffy’ army gets even stranger. Of course you get people who build a battle company of Space Marines, complete with correct squad markings and weapon loadouts, but then you get some very strange army combinations which some people would look at and decide ‘”There’s no way that would happen”, but other people would see as perfectly reasonable.

A good example of this would be my mate Johnny. He’s a Black Templar player and builds towards their background - lots of assault-based beatstick units led by their special characters. He also builds hard lists and makes no effort to conceal his competitive side. Naturally he wants Gulliman in his army to make use of his re-roll buffs. No problem right? Gulliman is Lord Commander of the Imperium and fights all over the place. It’s a little cheesy, but  it’s not counter to the established lore. 

Except for the fact that Johnny dislikes Gulliman as a character. He wants to say his model is ‘The Black Knight' - a strange being rumoured to be a psychic manifestation of Sigismund himself. I laughed when I heard this idea, saying there’s no way that’s fluffy. Except he could be. The warp works in funny ways and there’s nothing saying that some Avatar of the ideology and mindset of the Templars founder couldn’t make itself known in some way, drawing on the zealotry of those who follow his teachings. It’s no different to the Sanguinor in the Blood Angels really. If the Templars were taken in by it and don’t realise its true nature, who’s to say it couldn’t happen?

I would never do that and consider it fluffy, but to Johnny there’s nothing wrong with it and accepts that although an Inquisitor might have a thing or two to say about the matter should they witness it, it can be justified within the 40k lore. More importantly for him, it fits the knightly theme for his army, even though it’s not strictly abiding by the existing lore. Fluff means different things to different people.

I’m not saying all armies can twist the background however they like and still be fluffy, but there’s a lot more wiggle room than some people think and what might be ‘correct’ to one person isn’t necessarily how another sees it. There are some real monstrosities of armies out there which can’t ever be justified, but these are fewer and further between these days. The detachment system in 8th edition 40k actually encourages and rewards you for taking armies which somewhat conform to the background.

To wrap up my slightly rambling thoughts, it’s interesting to think about how different people look at what would be considered ‘right’ within an imaginary universe. I’d certainly be interested in hearing how you guys approach the fluff.

Quick disclaimer: I know I use the word ‘fluff’ quite a bit in this post. I know some people don’t like that term and see it as somehow offensive to the background and lore. I don’t subscribe to this view. I see it as an affectionate term of the wealth of background material, novels and stories which form the backbone of the 40k universe. Please don’t hate me for using it!

Monday, 28 March 2011

WIP Beastcatchers

Yes that is a Druchii trying to strangle a Cold One.

This is my latest batch of count-as Witches. There's enough there for 15 all told, including unit fillers and they'll be be undercoated and painted as soon as this post goes up





I havn't neglected my other projects though. Progress on my Engineer-based Empire force will be updated soon and my Thousand Sons will get their day in the sun when the Grey Knight codex and the shiny new, kitbash-able to be Pre Heresy GK Terminators arrive.

I'm finally getting through my project mountain

Monday, 8 March 2010

Soul Drinkers returning

Looking at the latest batch of BA rumours,it's sounding more and more like my quest for the perfect codex for fielding my Soul Drinkers with is finally at an end.

I'm aware,this is all working from rumours, so it could be completely different when the book's actually out, but this is what i'm thinking, working from the most recent stuff i've heard

5 Reasons why i'm liking the New BA codex

- Sarpedon

Whether i use Mephiston or a generic Librarian, i feel that Sarpedon will live up to how i imagine him under the BA codex. Blood Stasis looks alot like I imagine The Hell to be, slowing down the enemy and making them hurt themselves in their fear.

Also, using Quickening makes him a Beast! (literally, not the metaphorical combat kind)

One thing's for sure though. I won't miss Sarpedon dying every single game!

-Stormraven Gunship.

A flyer without a model - a converters dream! The Soul Drinkers often used captured fliers in the books, even some of Xenos origin and this is seems the perfect way to bring that element into my Soul Drinkers army

- Chapter Master Seth

aka. Tellos . Current rumours point to him having a Canis Wolfborn-like ability to boost his attacks when there's more models in contact with him, plus additonal hits if the enemy miss him as he takes advantage of their mistake. Perfect for the down and dirty fighting style of Tellos.

Plus, i don't have to put Tellos on a Canis-sized base to field him, woop!

- Chaplain Lemartes

aka. Chaplain Iktinos. The move to from HQ to squad upgrade character makes me very happy, as the mysterious Chaplain can now be fielded alongside Sarpedon and Tellos - together these three characters define the Chapter.
Using up to 4 characters was the main motivation behind me trying to make the force work with the SW codex in the first place. I'll most likely lose Luko with the switch to BA, but it's a price i'm willing to pay if the main three are still there.

Plus, him being a Death Company Squad leader means i can use the DC to represent his 'Flock'

- Troops Choice Assault Marines

These give me a little flexibility in the kind of Soul Drinkers force I can take, theming it towards different Soul Drinkers 'factions'.

I can put Tactical Squads in there to represent the bulk of the chapter, or i can go all-Assault Marines, led by Tellos/Seth to represent Tellos' followers who were left behind on Stratix Luminae (an awesome idea in my opinion!)

what do people think?

Wednesday, 10 February 2010

The Sentinel of Vrar

This is something i've been working on the last few weeks - a 'counts as' Armoured Sentinel



If anyone questions its use in-game, i simply point out the following facts: it's a 'walker', it has a single crewman, it's on the right sized base and it's got the right weapon.
Technically it's wysiwyg!

Sunday, 11 October 2009

Degrees of 'counts as' - Being reasonable?

Played two games today. One in the ongoing WHFB league i'm in and the other with the space wolf list today. Lost horribly in both cases, but i didn't mind too much. But the second game threw up issues of 'counts as' and reasonability.

Basically, we both wanted to test the new space wolves codex. Neither of us own the 'official' models, so there was a lot of 'counts as' being used.

First up, he put a Black Reach captain, a Terminator Chaplain and a Dreadnought down and said 'that's A Wolf Lord, A Rune Priest and Bjorn'. Now i'm a reasonable guy (not that i'm saying he's not), so i said, yeah, no Problem.

I then unpacked my stuff and put Sarpedon and Tellos down and said "That's Njal and a Wolf Lord". Instantly, he blurted out, pointing to Sarpedon "but he's on too big a base, you can't use him!", followed by a retort from me. I'd been using this guy for months as Tigerius (who's on a small base), with no problems, yet the moment i wanted to use him as a new character, (who is more or less the equivilant of Tigerius, but sold on a terminator base), it was apparently bang out of order, just because he had some apparently powerful special rules, which had yet to be run through the local gaming mill, so the hype over them was still believed.

However, in his new-codex-oh-my-god-it's-overpowered, he chose to ignore the fact that Tellos, my Wolf Lord, for exactly the same fluff reasons as Sarpedon, had chainblades for hands(count-as wolf claws), no chest armour (but highly mutated, so counting as runic armour and belt of russ) and no representation of the jump pack i gave him (inhuman speed). If i'd wanted to make an overpowered list, i could have classed Tellos as Canis Wolfborn, who is very Tellos-like, in that he's also fast, tough and kick-ass in combat.

It's not like i was wanting to gain an unfair advantage by using Sarpedon on a bigger base, i was merely wanting to represent one of my favourite BL characters in a fluffy manner, as well as make use of the model i'd commissioned off Ron.

If i'd really wanted to be picky, i'd have said in that case, he couldn't use his Chaplain as a Rune Priest, but instead i took the cowards way out and bargained with him. I let him use his missile launchers from his tactical squads (being thrust into the role of grey hunters) as plasma guns in exchange for him 'being reasonable' about Sarpedon. In the end, Sarpedon was vapourised by a lascannon with the opening shot of the game and those extra plasma guns cost me the match, taking out my drop pod troops as they landed. The game was over by turn three.

I wouldn't have even been bothered that much if his force hadn't consisted of a mis-match of several other SM armies, including Dark Angels and Codex Marines, with no consistancy of colouration, whereas, i'd taken the time to paint every model in Soul Drinkers colours and model things like Mark of the Wulfen clearly (mutations). The only reason why Sarpedon isn't on a terminator base is because when building him, Ron suggested that he'd look better on a bigger base, else he'd look ridiculously squashed in on a 40mm one.

Speaking to Colin, the club organiser afterwards, he said it was a little unfair considering it was a friendly game and if he was in that position he would have let me use Sarpedon without forcing concessions upon me. But unfortunately there is a fair sprinkling of competitve players in my local gaming group, whereas me and Colin are more in favour of balanced or fluffy lists, so there's often clahes of 'gaming personalities'

So, who would you favour in this situation. Me or him?

How far should people reasonably take 'counts as'?

Saturday, 10 October 2009

Soul Drinker SW list 1



Here's the first draft of my Soul Drinkers SW list. No idea how it'll play yet, but i'm hoping it's going to be fast and hard hitting, with Tellos and his Assault Marines spearheading the charge. I've deliberately restricted the Mark of the Wulfen to the Skyclaws, to represent the fact that the worst mutated marines would be sent forward in search of a glorious death.


Commander Sarpedon - counts as Njal Stormcaller

Sergeant Tellos

Wolf Lord with Twin Lightning claws, Jump Pack (representing his inhuman speed), Runic Armour, Belt of Russ, Saga of the Warrior Born and Wolf Tooth Necklace.


Chaplain Iktinos

Wolf Priest with Saga of the Beastslayer and Wolf Tooth Necklace


Iktinos 'Flock' - Blood Claw Pack

9 warriors, meltagun, Powerfist, Plasma pistol

Drop Pod with Deathwind


Squad Zeon - Grey Hunters

9 men, plasma gun, power weapon

Drop Pod with Deathwind


Squad Luko - Grey Hunters

10 men, 2x meltagun, Power weapon

Drop Pod with Deathwind


Squad Tellos - Skyclaws

10 men, plasma pistol, power fist, mark of wulfen


Squad Greavus - Skyclaws

10 men, plasma pistol, power weapon, mark of wulfen


Squad Eumenes - Wolf Scouts

5 men, Boltguns, melta bombs, meltagun, 2 x power weapons


Squad Rilke - Wolf Scouts

5 men, sniper rifles


Squad Nisryus - Long Fangs

4 men - 2 x missile launchers, 1 x multi-melta

Note: Pack Leader in the Long Fangs represents the pre-cog psyker, Nisryus who's directing the chapter's few heavy weapons to where he predicts they're needed.

Still trying to work out how to fit Captain Luko and Techmarine Lygris in there, but for now i'm happy with this. All i need to buy are a few more Assault Marines to convert into Iktinos 'Flock'

Thursday, 8 October 2009

Space Wolves for the right reasons?

Having bought and looked through the new SW codex, i've decided to collect a small contingent of space wolves to accompany my Soul Drinkers force. It won't be huge force, just enough for me to have fun with it. But i plan to use the SW codex in a few games.

Many may say i'm jumping on the bandwagon here, but i'm no powergamer or army junky, so i don't care.

These are the main 3 reasons behind my decision:

1. Epic models.

I love the new space wolves sprue that's come out. So many modelling possibilities have opened up it's unbeliveable. I plan to get a few of the basic SW boxes to make a few squads Blood Claws and a Wolf Lord at the very least. I'll probably make a lone wolf too, but in general, SW's will feed my love of making character models like no other amry will.

Plus, i reckon a few SW heads scattered through my IG army will look awesome.


2. Fluffy Soul Drinkers.

So many options in the SW book are just perfect for representing many of the unique things in the Soul Drinkers books,something my Raven Guard-based Soul Drinkers have struggled with. eg. Njal and his Lord of Tempests ability is just perfect for representing the effects of Sarpedons 'The Hell' psychic power, whereas before, i've had to make do with a 'count as' Tigerius since the loss of Fear of the Darkness from the SM list

Also, a Wolf lord with twin lightning claws and saga of the warrior born just screams the name Tellos at me. Maybe even the Mark of the Wulfen instead. Eithe rof these two would convey the 'frenzied killing machine with chainsaw hands' thing he's got going on.

Only downside to this idea is that assault squads are only ws and bs 3, but that shouldn't be too much of a problem, with their +2 attacks on the charge making up for it.

3. Play style.

I play very gung ho with SM's anyway, often favouring glorious charges and creating epic combats, when i really should be focussing on objectives. With this in mind, the army i envisage me having at the moment is an army based around blood claws, impeteous and foolhardy, out to prove themselves and start their sagas with a bang. I'm aiming to avoid any really cheesy or broken choices/ combinations in my list (so no Wolfwing, Thunderwolf Cavalry, etc), as i know many players who are starting SW's just for the chance to use this stuff, which smacks of powergaming.

So, as you can see. I have very valid reasons for wanting to start SW's, other than just 'because they're new'. I've wanted to do them for years, ever since i saw the 13th company in the EoT campaign, but various other projects kept getting in the way.

What do people think?

Have I chosen SW's for the right reason, or do you think i'm just another army junky latching onto the latest thing.