Thursday, 8 October 2009

Space Wolves for the right reasons?

Having bought and looked through the new SW codex, i've decided to collect a small contingent of space wolves to accompany my Soul Drinkers force. It won't be huge force, just enough for me to have fun with it. But i plan to use the SW codex in a few games.

Many may say i'm jumping on the bandwagon here, but i'm no powergamer or army junky, so i don't care.

These are the main 3 reasons behind my decision:

1. Epic models.

I love the new space wolves sprue that's come out. So many modelling possibilities have opened up it's unbeliveable. I plan to get a few of the basic SW boxes to make a few squads Blood Claws and a Wolf Lord at the very least. I'll probably make a lone wolf too, but in general, SW's will feed my love of making character models like no other amry will.

Plus, i reckon a few SW heads scattered through my IG army will look awesome.


2. Fluffy Soul Drinkers.

So many options in the SW book are just perfect for representing many of the unique things in the Soul Drinkers books,something my Raven Guard-based Soul Drinkers have struggled with. eg. Njal and his Lord of Tempests ability is just perfect for representing the effects of Sarpedons 'The Hell' psychic power, whereas before, i've had to make do with a 'count as' Tigerius since the loss of Fear of the Darkness from the SM list

Also, a Wolf lord with twin lightning claws and saga of the warrior born just screams the name Tellos at me. Maybe even the Mark of the Wulfen instead. Eithe rof these two would convey the 'frenzied killing machine with chainsaw hands' thing he's got going on.

Only downside to this idea is that assault squads are only ws and bs 3, but that shouldn't be too much of a problem, with their +2 attacks on the charge making up for it.

3. Play style.

I play very gung ho with SM's anyway, often favouring glorious charges and creating epic combats, when i really should be focussing on objectives. With this in mind, the army i envisage me having at the moment is an army based around blood claws, impeteous and foolhardy, out to prove themselves and start their sagas with a bang. I'm aiming to avoid any really cheesy or broken choices/ combinations in my list (so no Wolfwing, Thunderwolf Cavalry, etc), as i know many players who are starting SW's just for the chance to use this stuff, which smacks of powergaming.

So, as you can see. I have very valid reasons for wanting to start SW's, other than just 'because they're new'. I've wanted to do them for years, ever since i saw the 13th company in the EoT campaign, but various other projects kept getting in the way.

What do people think?

Have I chosen SW's for the right reason, or do you think i'm just another army junky latching onto the latest thing.

3 comments:

  1. There are no invalid reasons for choosing and army, so I would not worry about it.

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  2. Honestly, I'd say try it out and see what you think. There's going to be any number of other people doing this too, so don't stress it. If it works for you and suits your style, keep it. If it doesn't, don't worry about it.

    The rules are just rules. If they fit your image of Soul Drinkers better, then use them! Only worry if you find yourself doing this with every new Codex...

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  3. It is your decision why you go for an army, so don't worry about it. I look forward to seeing them played down at the club.

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