The Beast of Vorrheim
Deep in the heart of Ostermark, close to the site of ruined city of Mordheim, Baron Boriz Ludunof of Vorrheim was in despair. Owing to his ancestors habit of being buried with their most valuable possession, his family crypt was now overrun with a hideous scaly Dragon intent on plundering it. Being young, the beast seemed content to nurture its ill-gotten horde, yet had slain all his best fighters in turn when they had been sent to rid the town of it.
In desperation he put word out of his plight, offering the spoils of the beasts horde to any who could slay it. To his surprise, it was not one hero who stepped forward, but no less than four bands of adventurers, fresh from the ruins of Mordheim, all eager to claim the prize for themselves, to the detriment of their rivals...
Our task was a simple one: Kill the Dragon and hold onto the horde by driving off all other opponents. In game terms this meant if there ever was only one side in the beasts lair and no opponents within 6 inches, they'd claim victory and get a load of gold, wyrdstone and equipment for their troubles.
Anyway, first up were my Dark Elves, battered and bruised after a string of recent defeats, led by Varkar the Fellblade, after the Highborn sprouted an arrow to the chest in the previous game and died outright (again!) and the Sorceress was too wounded to participate in this game. They took up position in a building, hoping to make a dash across open ground to slay the beast up close and personal without taking any more casualties
Then there were Hayden's High Elves, a warband bloated to monstrous proportions, owing mainly to the prowess of his Pit Fighter and stupid amount of bow fire available to him. He'd only been defeated twice, a feat which was possible only because all the other players allied against him. He chose the hill with the watchtower between Victorias and my warband, sheltering part of his force behind it in case he didn't win first turn
And finally there was Adam's Empire Warband (again, Province unknown), which set up opposite the High Elves, hoping the sheer amount of Handguns in his force could swing the battle in his favour, despite having taken a beating recently, resulting in a lot of deaths, but also a couple of new heroes rising up from the ranks.
I won first turn and crept forward cautiously, sending my Cold One Beasthounds forward to try and lure the dragon out into the path of my crossbows. I quickly realised how many enemy bows and guns they were exposed to and ducked them behind a fence for protection.
The others sent their men forward, eager for glory, despite the long slog across the table to the door. In typical Dark Elf fashion, I decided to wait and let them enter. Rather they get torched than me
Undeterred Hayden advanced his High Elves on the lair, opening fire and wounding it several times but it regenerated them all (we were using the Baby Hydra rules so it actually presented a challenge). The Druchii watched their Asur cousins from the safety of cover, pinging a few crossbow shots their way but not achieving anything. Valkar kept his head down, wondering how on earth they were going to break through the mass of High Elves and claim his prize;
Gently does it lads...
After a quick tactical discussion while Hayden went out for a smoke, I sent my two Cold One Beasthounds (now affectionately known as Fifi and Fido) into the crypt, the theory being it was better to lose two 20g Henchmen than the expensive heroes that they were thinking of sending in. One quick blast of flame later, BBQ Nauglir was on the menu, but the move brought the dragon into charge range of the mob of Empire troops bearing down on it, supported by one very plucky Druchii with a net....
Up on their hill, Tor's archers took aim again, hitting and wounding with pretty much everything. With it down to one wound (again), everyone watched with baited breath as Hayden rolled for the beasts regeneration save....
....and the Beast was dead! Now all that remained was for our unholy alliance to drive off the High Elves and claim victory. While I dashed my men forward to take cover in the crypt, it seemed that one of Adam's heroes, gifted with stupidity, frenzy and the nickname 'Whirlwind Bill' decided to take the fight to them.
Back! Back I say!
After much celebration we worked out injuries. Hayden's warband suffered badly, finally losing some Henchmen to bad injury rolls, whilst one of his heroes was forced to sit out the next two games and another was blinded in his right eye. Tor and Adam came out lightly, with a few minor injury results. Whirlwind Bill gained 'Strike to Injure', making his future antics all the more entertaining, whilst Fido had to be put down (Sad face)
So there you have it, the Wandering Mind's first full Battle Report. All in all it was a cracking game and a great way to end my involvement in the campaign. It's a shame I can't carry on, but I've moved from Norfolk to Cambridgeshire now so it's a little impractical to say the least for me to carry on. If I can find enough people interested in joining in, I do want to try out some of the other Specialist Games though. Possibly Necromunda.
Let me know what you think of the report. I might do more in future, depends if I can find the time to do one. It's hard to fit a game in at a club if I keep stopping to take pictures. If I can get some Necromunda going it'll be easier, as the games tend to be lot shorter.
Until next time, happy gaming!