Monday, 19 June 2023

The Art of 'Good Enough'

I've been in a bit of hobby existential crisis this week. 

You see I've been painting up some new Corsairs I've got for a local Middle Earth event next week, which I got from a quite excellent 3rd party company called Medbury Miniatures.

They really are lovely sculpts. They put GW's Corsairs to shame. They're up there with Forge World in terms of quality I'd say and were a dream to paint up. 

The problem came when I went back to start doing a spruce up on my existing Corsair army. GW's models are bad. Not just in comparison, but just objectively. They're an older plastic kit and it shows. The details are lumpy and shallow, with the mold clearly wearing out. 

I consider myself to be a pretty decent painter, but this is the best I could do with them. 


Of course my pedantic, autism-driven brain went into overdrive. The difference just seem too much to reconcile and I immediately set to work trying to apply more highlights in an attempt to bridge the gap between the two sets of models.

Then I stopped, put my paintbrush down and started thinking. Why did I need to do that? Not every model needs to be a work of art.

If it looks decent enough on the table, why worry too much about it? Seems a bit obvious when I write it down like this, but I am guilty of going overboard with my painting projects.

Of course it's good to be trying to improve my skills, but it doesn't need to be done with everything I do. I can probably get away with not going in to that third or fourth highlight on trooper 5 of a 30-strong force. It's still going to look decent on the gaming table. 

You're probably thinking "Congratulations, you've just discovered Tabletop Standard painting", but I've always had a perfectionist streak when it comes to painting, so it's good to think about it every now and then. 

Moving forward, I'm going be trying to not worry so much about achieving the perfect result on each individual figure and focus more on how units appear as a whole. That lets me save the more involved stuff for characters and other centrepiece models.

I'll see how I get on with that. It might even have a positive effect on my endless backlog!

On a side note, I also had my first game of 10th Edition 40k this week. It's hard to judge too much from just a single game, but it seems pretty fun and plays much smoother than 9th ever did, even though I need to shake up what I'm running with my Orks quite a bit. 


I've got another game scheduled for Monday, so I'll be able to get a better idea of things then, but if I can play the game without the rules bloat and mental fatigue which plagued 9th, it'll be excellent and keep me far more excited for the game than I've been for a long while. 

Oh and I'm picking up my Leviathan box in the morning, so that's fun too!

Until next time, Happy Hobbying! 

2 comments:

  1. I feel your struggle! I have the same problem when adding to my Isengard army - while I painted them in a simple colour scheme, I don't feel comfortable replicating it and not overdoing it...

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  2. It's certainly going to take a lot of conscious effort to try and reign things in.

    Half the problem is that I know how much I've improved as a painter in the last 3-5 years, but if I keep going back and trying to 'top up' previous projects, I'll never get anything done!

    I think there's a midpoint to hit, I just need to find it.

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