tag:blogger.com,1999:blog-247989402720374289.post7077742455610327416..comments2024-03-06T18:21:25.397+00:00Comments on The Wandering Mind: First game of 6th edKhorneguyhttp://www.blogger.com/profile/15489532786167536587noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-247989402720374289.post-27864061214694916342012-08-04T14:41:04.068+01:002012-08-04T14:41:04.068+01:00I agree with colin here, 5th worked best, and if t...I agree with colin here, 5th worked best, and if the special weapon did die, you could just say it blow up or something, but taking hits at the front is something I dont like, makes sense for Orks or Guard but not Marines :DAnonymoushttps://www.blogger.com/profile/12390149752432360928noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-65142281902086050722012-08-03T18:38:40.082+01:002012-08-03T18:38:40.082+01:00I can see the argument but it was a fair system fo...I can see the argument but it was a fair system for wargear you were paying points for. 5th was a fine one and only needed some tweaks I think. 6th is just irritating and I can see people just agreeing to be more freeform with it.Eryx_UKhttps://www.blogger.com/profile/15745459114536513706noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-69515636122910223682012-08-03T18:14:16.546+01:002012-08-03T18:14:16.546+01:00The argument that the design studio had when they ...The argument that the design studio had when they got rid of the 4th ed system was that it was unrealistic for the sergeant, special and heavy weapon guys to always be the last ones alive. You bring up the point that they'd pick up the weapons, but those weapons normally needed specialist training to use or were wired to the carrier, like certain heavy weapons or Power Fists.<br /><br />I liked 5th ed's system, as under heavy fire there was a chance you'd lose your specialist weapons, but it was far too open to abuse. wound allocation in 6th is weird and doesn't solve the problems that wound allocation had in 5th<br /><br />a few tweaks to the 5th ed system would've been the way forward i think, just something to stop people from cheesing out multi-wound units like Paladins, Thunderwolves, Nobz, etcKhorneguyhttps://www.blogger.com/profile/15489532786167536587noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-42189888439769127242012-08-03T16:13:11.003+01:002012-08-03T16:13:11.003+01:00In 4th it was roll wounds against an average Tough...In 4th it was roll wounds against an average Toughness, and then roll saves based on the average save. Defending player then removed the models of his/her choice.<br /><br />What it did was allow a player to keep the important models alive for as long as possible. At the moment no one picks up the better gun that his mate had next to him.Eryx_UKhttps://www.blogger.com/profile/15745459114536513706noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-20349396805885999772012-08-03T14:44:33.983+01:002012-08-03T14:44:33.983+01:00I'm thinking going for a shooty list against O...I'm thinking going for a shooty list against Orks next week, I'll let you know how it goes.<br /><br />Once they start giving out Flak (or however it's spelt) missiles to codices, it'll help balance things. If this dragon rumour comes true for CSM's too it may well spell a premature death for fliers<br /><br />Can't remember how it worked it 4th, but they seemd to have failed at wound allocation in both 5th and 6th<br /><br />The powers have certainly given a boost to the lower tier codices. DA had pretty much worthless powers, but now they're epic. I can still see myself using the Space Wolf codex powers thoughKhorneguyhttps://www.blogger.com/profile/15489532786167536587noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-2291624418942657892012-08-03T13:51:13.916+01:002012-08-03T13:51:13.916+01:00Terminators are now very worthwhile. Standard shoo...Terminators are now very worthwhile. Standard shooty terminators might even make an appearance now.<br /><br />At the moment fliers do dominate. If you've not played against them before you will have trouble. But that will change as the codexes come out.<br /><br />Wound allocation is really silly. GW should have stuck with what they had or gone back to the 4th ed way of dealing with it.<br /><br />Librarians have now got really good. Now I don't use the codex powers I take the disciplines which I find far more useful.Eryx_UKhttps://www.blogger.com/profile/15745459114536513706noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-12443528444647170362012-08-03T01:41:49.443+01:002012-08-03T01:41:49.443+01:00Forgot to LOS, it would've saved Belial from t...Forgot to LOS, it would've saved Belial from the Infernus Pistol to the face. At the cost of the Apothecary though, who was the only one in Belials squad left alive by that point<br /><br />That's quite insane. It seems that 6th ed is the 'Terminators, Fliers and Herohammer Edition'. It's probably a push to sell more Character models by GW. Not sure what I think of it all, but I'll probably feel a lot better about it once they've given Belial an Iron Halo and Adamantine Mantle equivialant in the new codex.Khorneguyhttps://www.blogger.com/profile/15489532786167536587noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-6047650818416727502012-08-03T01:17:01.314+01:002012-08-03T01:17:01.314+01:00Did you not look out sir! some wounds away from Be...Did you not look out sir! some wounds away from Belial? Being indepedent, he suceeds on a 2+. it's actually difficult to kill characters in units unless you let it happen.<br /><br />As for characters in assaults, it's even worse than not being able to pick them out. if you somehow get wounds on them, they can still look out sir in close combat.SortOfPurplehttps://www.blogger.com/profile/08145458180896847643noreply@blogger.com