tag:blogger.com,1999:blog-247989402720374289.post5154784043150849610..comments2024-03-06T18:21:25.397+00:00Comments on The Wandering Mind: 1750 Christmas DeathwingKhorneguyhttp://www.blogger.com/profile/15489532786167536587noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-247989402720374289.post-87076214178718903672011-12-27T21:56:07.369+00:002011-12-27T21:56:07.369+00:00I've left out the Land Raider for now because ...I've left out the Land Raider for now because I feel that the most important things in Deathwing armies are the amount of bodies on the ground and amount of shots they can dish out. I was saving the Land Raider for the expansion to 2000 points, as the cost of a Raider can buy me another DW scoring unit<br /><br />As for defending the Dreads, one's a Venerable, so quite survivable, whilst the other is Contemptor, so has a few nifty rules and higher armour to make it quite durable<br /><br />You're right about the lead squads though, but I want to avoid going for all the same wargear in a squad, which goes against one of the few strengths DW have left. Also, Heavy Flamers are better anti-horde than Cyclones, while the two long range s8 shots they'd generate wouldn't do very much tbh.<br /><br />I put Azrael in the command squad because he can benefit more from the upgrades, but thanks for pointing that out, as I was using the Chapter Banner, which costs more, but has the same effect as the DW Banner.<br /><br />Belial's leading a different squad so both my lead squads can benefit from having a character attached<br /><br />How's this?:<br /><br />Belial with TH/SS (because a 5+ inv. save is just embarrassing for a SC)<br /><br />Squad Belial<br /><br />2 x TH/SS, 2 x LC's, Heavy Flamer<br /><br />Azreal<br /><br />Squad Azreal<br /><br />2 x LC, Standard Bearer with LC's, Apothecary with LC's, Heavy Flamer<br /><br />Squad Deliverance <br /><br />Assault Cannon, TH/SS (to catch low ap shots), Chainfist<br /><br />Squad Heavenfall<br /><br />Assault Cannon, TH/SS, Chainfist<br /><br />Mortis Contemptor Azakion<br /><br />Twin Kheres, Cyclone (Included here as it can fire alongside the AC's)<br /><br />Raziel<br /><br />Multi-meltaKhorneguyhttps://www.blogger.com/profile/15489532786167536587noreply@blogger.comtag:blogger.com,1999:blog-247989402720374289.post-11901954409711599382011-12-25T21:01:11.384+00:002011-12-25T21:01:11.384+00:00I'd prob specialize your leads more. So once ...I'd prob specialize your leads more. So once they hit home, they really hit. Assault cannons aren't really worth giving up LC attacks, or the 3+ inv for. as cool as they are.<br /><br />Belial, prob with Claws.<br />Squad Deliverance<br />2x LC, 3X TH/SS, cyclone launcher<br />(Deep strike these as they turn up turn one anyway, ready to get stuck in)<br /><br />Azrael, grand master<br />Squad Azrael<br />5xLC, Standard, Apothecary, Cyclone. (although I would be tempted to give this squad to Belial. It is after all the DW company standard they have to have. and the Grand Master already has the bubble)<br />Azraels personal Land Raider (no self respecting chapter master walks anywhere. and he can't deep strike. Also offers a far more enticing target to be shot at, protecting the dreads. I feel this should be a normal land raider, and yet the crusader has frag launchers, argh)<br /><br />Squad Retribution<br />Cyclone launcher, and whatever else you like. To babysit home objectives. and offer fire support along with...<br /><br />Azakion<br />Assault cannons, cyclone launcher<br /><br />Raziel<br />Multi-melta<br /><br />Comes to 1740 by my reckoning.SortOfPurplehttps://www.blogger.com/profile/08145458180896847643noreply@blogger.com